Vocabulary
1. fuel cell - A cell that do to a chemical reaction is producing electricity.
2. incinerate- To get rid of something by burning it.
3. limitation- A constraint
4. offset- The amount or distance by which something is out of line
5. packet - One unit of binary data capable of being routed through acomputer network.
6. pneumatic - An air or gas power source, A wind turbine.
7. recycle- To use a material again in a different way.
8. specifications- A requirement
9. tangent- A straight line or plane that touches a curve or curved surface at a point, but if extended does not cross it at that point.
10. work - Activity involving mental or physical effort done in order to achieve a purpose or result.
2. incinerate- To get rid of something by burning it.
3. limitation- A constraint
4. offset- The amount or distance by which something is out of line
5. packet - One unit of binary data capable of being routed through acomputer network.
6. pneumatic - An air or gas power source, A wind turbine.
7. recycle- To use a material again in a different way.
8. specifications- A requirement
9. tangent- A straight line or plane that touches a curve or curved surface at a point, but if extended does not cross it at that point.
10. work - Activity involving mental or physical effort done in order to achieve a purpose or result.
March Engineering Test
1. Oscillate- To move back and forth.
2. Right triangle- A triangle that has 1 right angle.
3. Icon- Something that is used to represent something.
4. Sketch- A rough drawing
5. Annotate - Notes or comments that talk about something.
1. Oscillate- To move back and forth.
2. Right triangle- A triangle that has 1 right angle.
3. Icon- Something that is used to represent something.
4. Sketch- A rough drawing
5. Annotate - Notes or comments that talk about something.
Week 9&10
1. Actions- Something that happens as a result of an event.
2. Backgrounds- Backgrounds are either colors or large images that are used as foregrounds for the rooms In which the game takes place
3. Events- Specify how objects should act.
4. Executable file- A file that can be opened on any device even if the program that the file is using isn't on the device.
5. GML - A programming language made for game maker
6. Instances - A copy of something
7. Objects- Things that do things.
8. Resources- Sprites, Objects, Rooms, Backgrounds etc.
9. Rooms- A place where things take place.
10. Sprites- The image of something in a game.
11. Variables - Information storage.
1. Actions- Something that happens as a result of an event.
2. Backgrounds- Backgrounds are either colors or large images that are used as foregrounds for the rooms In which the game takes place
3. Events- Specify how objects should act.
4. Executable file- A file that can be opened on any device even if the program that the file is using isn't on the device.
5. GML - A programming language made for game maker
6. Instances - A copy of something
7. Objects- Things that do things.
8. Resources- Sprites, Objects, Rooms, Backgrounds etc.
9. Rooms- A place where things take place.
10. Sprites- The image of something in a game.
11. Variables - Information storage.
Week 3&4
1. Algorithm- A step-by-step set of instructions used to solve a problem. 2. Boolean- A program that is used often in search engines to determine if something is true or false.
3. Conditional Statement- A statement performed depending on if something is true or false.
4. Debug- A resolution to an error.
5. Event handler- A routine used to solve the event.
6. Glitch- an issue with a problem caused by a mistake in the programming.
1. Algorithm- A step-by-step set of instructions used to solve a problem. 2. Boolean- A program that is used often in search engines to determine if something is true or false.
3. Conditional Statement- A statement performed depending on if something is true or false.
4. Debug- A resolution to an error.
5. Event handler- A routine used to solve the event.
6. Glitch- an issue with a problem caused by a mistake in the programming.
1. Design Concept- A general notion about design.
2. Problem- Something that needs to be solved.
3. concept- A general notion.
4. Brainstorming- To produce ideas typically in a group.
5. Generate- To cause or produce something.
6. research- To study and investigate something.
7. Iterate- to perform repeatedly.
8. Solution- Solving a problem.
9. construct- to create something
10. Test- A procedure used to tell how well something works.
11. Prototype- A full scale working model of something.
12. Evaluate- To assess something.
2. Problem- Something that needs to be solved.
3. concept- A general notion.
4. Brainstorming- To produce ideas typically in a group.
5. Generate- To cause or produce something.
6. research- To study and investigate something.
7. Iterate- to perform repeatedly.
8. Solution- Solving a problem.
9. construct- to create something
10. Test- A procedure used to tell how well something works.
11. Prototype- A full scale working model of something.
12. Evaluate- To assess something.